Monday 16 September 2013

EmoGlove sensor glove keeps track of your online emotion




 EmoGlove – sensor glove keeps track of your online emotion

EmoGlove.jpg
     To record the frustration a computer user is undergoing during the interaction with software a team at the Fraunhofer Institute for Computer Graphics Research  developed a sensor glove that tracks the movement of a computer mouse and keyboard but is also able to register physiological parameters such us heart rate, skin resistance and body temperature. All those parameters enable the quantification of the emotional states a wearer of the EmoGlove goes through.
Developed primarily to support software development by early testing with test persons capturing the emotion. Because physiological parameters are difficult to consciously control, they allow direct access to a person’s emotions.
   
     The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.

     Imagine the use a EmoGlove could have not only for software development: using the data to interact on a emotional level with computer games would be for me at the top of my wish list.
     The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.
     To record the frustration a computer user is undergoing during the interaction with software a team at the Fraunhofer Institute for Computer Graphics Research  developed a sensor glove that tracks the movement of a computer mouse and keyboard but is also able to register physiological parameters such us heart rate, skin resistance and body temperature. All those parameters enable the quantification of the emotional states a wearer of the EmoGlove goes through.
     Imagine the use a EmoGlove could have not only for software development: using the data to interact on a emotional level with computer games would be for me at the top of my wish list.
     The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time. The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.The development is in an early stage and not all the uncertainties have been ironed out of the system. Stress and annoyance are detected 80 per cent of the time, but boredom and other less powerful emotions are only detected 60 per cent of the time.

No comments:

Post a Comment